The City is usually size 4 or 5 by then.Ĭities stop growing when you build a Settler. Then comes a Granary (usually) and Settler. I try to get a Worker out after a Shrine/Scout and use my starting Warrior to defend that Worker. Getting there faster than the AI is important however, and you don't typically want to settle too close to another Civ's borders unless you can handle the Diplomatic Penalties. Settling lands like these allows you to easier use Specialists in Cities without sacrificing Growth. Rivers are better as they allow Hydro Plants for extra Production, boost Land Trade Route income, and allow for Gardens, which boost Great Person Generation by 25%. Rivers will give extra growth with Civil Service, giving +4 Food for a Grassland/River or Lake Tile. Areas with at least 2-3 Food Resources and a Luxury your Civ doesn't yet have are important. With these things in mind, it's easier to spot good places to Settle. Trade Deals with other Civs are key, as is discovery of Natural Wonders. Ideally, you always have at least 5-6 Happiness to avoid needing to do this. Make Cities work on a building that produces Happiness immediately to allow ALL Cities to continue to grow. Additionally, if your Capital is growing fast, you only have 1-2 Happiness, it has a National College and you are using Tradition, you should stop growth on all Cities to let the Capital consume the excess Happiness. If a City is about to put your Civ into Unhappiness by growing and you don't have a new source about to come (a new Circus or connected Luxury) then click stop Growth under Citizen Management. I have a Civ 5 Happiness Guide that can help you with this. To keep Cities growing, you must continually acquire more means of producing Happiness. When your City has grown enough, it will work the tiles with Production/Gold and allow you to start accumulating wealth and put out more Production.Ī new City requires 4 Happiness, as Cities cost a base of 3 and each unit of Population produces 1. Overall, go for Tiles with the most Food while prioritizing Production then Gold. This will help it grow and keep up with the AI. Your goal is to prevent the early City from working tiles with 1 Food, or something else that isn't even making up for what a Citizen eats. Tiles with 2 Food, 1 Production are second in priority. Tiles with 3 Food are obvious for maximizing growth. However, if you want it to grow, you'll want to focus on the Food tiles. You are able to lock tiles to force a City to work them no matter the case - even to the point of starving a City. Just be sure to lock the tiles that are shared on the City that is more important.Įarly in the game, Micromanagement of your Citizens is recommended to maximize growth while allowing Cities to continue to produce Buildings and Wonders. Optimal City spacing is therefore 7 tiles away so that Cities do not overlap, however don't concern yourself if just a few overlap. Cities are able to work Tiles up to 3 Hexes away. This allows you to micromanage the tiles your Citizens are working and lock them, so that the City works tiles that are important. The option to tweak focus is collapsed by default, so press the + sign on Citizen Management to access this feature. Key to growing your City is Citizen Management in the top right of all City Screens. Citizen Management is sometimes overlooked, yet is key to Growing High-Population Cities Having 7 Food would make the City grow, but slowly, while 8-9 would make it grow much more rapidly. Each Citizen requires 2 Food, so if you were at the point that you had a 3-Population City and only 6 total Food coming from the tile the capital is on and three other tiles, you would stop growing (stagnant). ![]() When you reach the Food requirement - which gets higher as the City gets bigger - you'll gain another Citizen to work Tiles and keep the process going. Cities working Tiles with 3+ food on them are going to grow and keep growing, up to the point they are 40+ Population so long as the focus is kept on growth. This Guide will teach you all about Food, Citizen Management, and the importance of having enough Workers.Įvery point of Population comes from growth, which is created by excess Food. Putting together all the factors that contribute to city growth will allow you to have more Citizens in your empire. In Brave New World, we are given Trade Routes to help feed Citizens and make huge Cities. It is the backbone of maximizing Science output and essential if you want to research technologies quickly. Population Growth is key to keeping up in Civilization 5. Science, Gold, Production, and they are easier to Defend Civ 5 Population and City Growth Guide How Cities Grow - Tips and Strategies for Making Big Cities Cities with high Population produce more of everything including
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